MIGHT, SPIRIT & ASCENSION

Guide · 6 min read · Updated

Dragons League keeps its numbers simple on purpose. There are two bars on your screen – Might and Spirit – and one rare power-up, Ascension. Here is exactly what each one does.

Static, the storm dragon, transforming in a burst of golden light with a shockwave ring

Might: size, health and score in one

Might is the only number that measures how strong you are. It is:

You start at 100 Might. Orbs give +8 each, loot from defeated dragons gives much more, and boosting costs Might every second. Nothing you can unlock or buy ever adds Might: two dragons with the same Might are exactly as strong, whatever they look like.

Head-to-head collisions

When two heads collide, the dragon with more Might survives. When a head hits a body, the dragon that flew into the body loses – size does not protect you there.

Spirit: the energy behind your Breath

Spirit is the blue bar (0 to 100). Every Elemental Breath costs Spirit: 16 for a quick tap, up to 33 for a full charge.

Tip Spirit is the real limit on how often you can attack. Players who eat well shoot more often – a dragon with an empty bar is the safest one to approach.

Ascension: the golden power-up

Ascension is a short, powerful transformation. You can Ascend when you have at least 800 Might and a full Spirit bar. Press Q on desktop or the Ascend button on mobile.

While Ascended (up to 10 s)Afterwards: Exhausted (20 s)
  • You fly 15 % faster
  • Your Breath is 25 % wider
  • Your slices cut deeper
  • Your headshots ignore armor
  • A shockwave pushes nearby dragons away when you transform
  • You fly a little slower
  • Your Spirit cannot refill
  • You are an easy target for a few seconds

Ascending costs 60 Spirit at once, and the rest drains away while the form lasts. A dragon pushed by your shockwave that crashes into a body within a few seconds counts as your defeat.

When to Ascend

  1. To finish a giant. Armor cannot stop an Ascended headshot.
  2. To escape a trap. The shockwave clears space and the speed gets you out.
  3. Not when you are surrounded by fresh dragons. Exhaustion afterwards is twenty long seconds; make sure you will be somewhere safe when it starts.