MIGHT, SPIRIT & ASCENSION
Dragons League keeps its numbers simple on purpose. There are two bars on your screen – Might and Spirit – and one rare power-up, Ascension. Here is exactly what each one does.

Might: size, health and score in one
Might is the only number that measures how strong you are. It is:
- your size – every 8 Might makes your dragon a little longer;
- your health – slices take Might away, and you cannot be sliced below a minimum of 50;
- your score – the leaderboard ranks dragons by Might.
You start at 100 Might. Orbs give +8 each, loot from defeated dragons gives much more, and boosting costs Might every second. Nothing you can unlock or buy ever adds Might: two dragons with the same Might are exactly as strong, whatever they look like.
Head-to-head collisions
When two heads collide, the dragon with more Might survives. When a head hits a body, the dragon that flew into the body loses – size does not protect you there.
Spirit: the energy behind your Breath
Spirit is the blue bar (0 to 100). Every Elemental Breath costs Spirit: 16 for a quick tap, up to 33 for a full charge.
- Spirit does not refill on its own. You earn it by eating orbs. Around fifty ordinary orbs refill one full shot; big loot orbs give much more.
- A safety net slowly refills an almost empty bar up to the cost of one quick tap, so you are never completely disarmed.
- A headshot refunds a full shot's worth of Spirit.
Tip Spirit is the real limit on how often you can attack. Players who eat well shoot more often – a dragon with an empty bar is the safest one to approach.
Ascension: the golden power-up
Ascension is a short, powerful transformation. You can Ascend when you have at least 800 Might and a full Spirit bar. Press Q on desktop or the Ascend button on mobile.
| While Ascended (up to 10 s) | Afterwards: Exhausted (20 s) |
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Ascending costs 60 Spirit at once, and the rest drains away while the form lasts. A dragon pushed by your shockwave that crashes into a body within a few seconds counts as your defeat.
When to Ascend
- To finish a giant. Armor cannot stop an Ascended headshot.
- To escape a trap. The shockwave clears space and the speed gets you out.
- Not when you are surrounded by fresh dragons. Exhaustion afterwards is twenty long seconds; make sure you will be somewhere safe when it starts.